I have to agree with Tutorial; they should really add more options, more variety, when they get around to completing this game. It'd be a lot more interesting, and I'd be able to immerse myself better if they did. After all, it was kinda limited, and I wasn't able to follow the route I wanted to—
Please note: The above is intended as a joke, though I did think it was kind of sweet for Tutorial to be that devoted to her job. Very well done; I was a little miffed at first (since I hate when the screen shakes, in general), but got more used to things as I went along, and caught on to how it was going to go. Interesting concept, and well played! I didn't expect that ending, to avoid spoiling it, but it was a good way of handling things. Self-aware games (Visual Novels, especially) are quite the tricky subject, and you handled this one well.
I have been wandering around itch.io looking for assets and I randomly stumbled upon your comment on the page's of your characters' designer, so I decided to give your "demo" a go.
I must say that I am really impressed. I will leave a couple of suggestions, since you are interested in polishing the game!
- I would reduce the number of screen shakes and probably remove the drum sound that accompany them. It gets old rather quick :)
- Maybe because I am not an English native speaker, but the use of "them" not to assume gender detracted a bit from immersion. I would have been happier to be able to choose the pronoun myself
- The "drama" soundtrack is the weakest of the pack. It works, but, mmm...
- I like the rage outburst of Tutorial, but.... Considered the more nuanced reference games you picked, I think it should have started more subtle and ramp up during the game.
These are my suggestions. Overall I didn't expect to be surprised by the game, but I had a wonderful time.
Thank you so much for your kind words and feedback. The one I agree with the most are the pronouns. Given more time I would have tailored the experience to anyone of any gender or preference. Life Sim Beta was a hobby project that I left open to coming back to. Sadly, I doubt I will come back to this anytime soon, if at all. But considering I have never done anything like this in my life, I think it turned out fairly well for what it is. You never know, maybe I will pick it up again. And If I do, I will take your notes on board for sure!
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I have to agree with Tutorial; they should really add more options, more variety, when they get around to completing this game. It'd be a lot more interesting, and I'd be able to immerse myself better if they did. After all, it was kinda limited, and I wasn't able to follow the route I wanted to—
Please note: The above is intended as a joke, though I did think it was kind of sweet for Tutorial to be that devoted to her job. Very well done; I was a little miffed at first (since I hate when the screen shakes, in general), but got more used to things as I went along, and caught on to how it was going to go. Interesting concept, and well played! I didn't expect that ending, to avoid spoiling it, but it was a good way of handling things. Self-aware games (Visual Novels, especially) are quite the tricky subject, and you handled this one well.
Thank you kindly. As someone who has never so much as typed a code into DOS, it came out better than I expected.
So glad you had fun.
I love the story although I would have preferred we were given more dialogue that would make us care for Tutorial.
This game has a lot of potential. I hope one day you come pick this game back up.
I have been wandering around itch.io looking for assets and I randomly stumbled upon your comment on the page's of your characters' designer, so I decided to give your "demo" a go.
I must say that I am really impressed. I will leave a couple of suggestions, since you are interested in polishing the game!
- I would reduce the number of screen shakes and probably remove the drum sound that accompany them. It gets old rather quick :)
- Maybe because I am not an English native speaker, but the use of "them" not to assume gender detracted a bit from immersion. I would have been happier to be able to choose the pronoun myself
- The "drama" soundtrack is the weakest of the pack. It works, but, mmm...
- I like the rage outburst of Tutorial, but.... Considered the more nuanced reference games you picked, I think it should have started more subtle and ramp up during the game.
These are my suggestions. Overall I didn't expect to be surprised by the game, but I had a wonderful time.
Keep up with the good work!
Thank you so much for your kind words and feedback. The one I agree with the most are the pronouns. Given more time I would have tailored the experience to anyone of any gender or preference. Life Sim Beta was a hobby project that I left open to coming back to. Sadly, I doubt I will come back to this anytime soon, if at all. But considering I have never done anything like this in my life, I think it turned out fairly well for what it is. You never know, maybe I will pick it up again. And If I do, I will take your notes on board for sure!
Thanks again and take care. :)